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How we make our models
We used Blender to generate our chess models. Online sources are 4 vertices per face and we convert them into 3 vertices per face as we learned in class
Methodology: Quote
Texture are fantastic!
The chessboard is mapped by using cubic texture mapping, and the two skyboxes are environment mapping- cube map

board.jpg

drakeq_front.jpg

mandaris_right.jpg

board.jpg
Methodology: Quote

WeChat Image_20191216185234.png

reflaction2.JPG

WeChat Image_20191216185234.png
The chessboard reflection of the moon
Our shader deal with the chessboard reflection on every other square
Methodology: Quote
Shadow is our new feature!
shadow mapping is used in the project which adds realistic feature to our game

Methodology: Quote
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