top of page
WeChat Image_20191216182453.png

How we make our models

We used Blender to generate our chess models. Online sources are 4 vertices per face and we convert them into 3 vertices per face as we learned in class

Methodology: Quote

Texture are fantastic!

The chessboard is mapped by using cubic texture mapping, and the two skyboxes are environment mapping- cube map

Methodology: Quote

The chessboard reflection of the moon

Our shader deal with the chessboard reflection on every other square

Methodology: Quote

Shadow is our new feature!

shadow mapping is used in the project which adds realistic feature to our game

Captureshadow.JPG
Methodology: Quote

©2019 by EECS466-Chess. Proudly created with Wix.com

bottom of page